Senior Unity Developer – VR Simulation & Biometric Integration
Location: Remote (APAC-friendly; Philippines preferred)
Working Hours: 11:00am – 7:30pm Melbourne (AEDT)
Employment Type: Full-time employee
Contract Term: 12-month R&D project (extension possible)
Project: WorkSafe-Funded Workforce Mental Health VR Program (Australia)
About the Role
We are seeking a Senior Unity Developer to support the delivery of a WorkSafe-funded VR simulation program focused on workforce wellbeing, stress resilience, and conflict-management training.
This is a hands-on individual contributor role, responsible for building and integrating three VR simulation modules in Unity for standalone Meta Quest headsets. You will work day-to-day with an Australia-based project team, receive technical guidance from a Spain-based XR platform and specialist team, and collaborate closely with designers and clinicians.
The project is delivered within an agile R&D environment, featuring structured review cycles, pilot deployment, and clear milestone-based delivery.
Why This Role
This role sits at the intersection of immersive technology, evidence-based design, and real-world impact.
The project is part of a WorkSafe-funded initiative with a clearly defined scope, real end users, and measurable outcomes—not a speculative product build. You will contribute to a program combining deep VR/XR development expertise with clinical input and a proven delivery approach for enterprise and healthcare-adjacent environments.
If you are motivated by building immersive technology that is grounded in evidence and deployed in real-world settings beyond entertainment, this role offers the opportunity to work on a project with genuine, practical impact.
What You’ll Be Working On
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A standalone Unity-based VR application (Meta Quest)
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Three integrated simulation modules:
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Depot Simulation – environmental and workflow stress exposure
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On-Road Stress Exposure – driving scenarios and fatigue management
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Conflict Management – NPC-based interaction and de-escalation training
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Biometric-informed feedback loops and safety controls
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Session logging and pilot-phase analytics
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Preparing the application for later integration into a broader XR platform via a standard third-party integration framework
Key Responsibilities
Unity & VR Simulation Development (Primary Focus)
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Design and build immersive VR environments and scenarios in Unity
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Implement NPC behaviour, interaction systems, and branching scenario logic
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Develop adaptive in-experience responses (e.g. prompts, pauses) informed by biometric indicators
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Optimise performance, rendering, and memory usage for standalone VR headsets
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Translate design and clinical inputs into stable, high-quality interactive experiences
Biometric & Safety Integration
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Integrate real-time biometric inputs (e.g. HRV, voice stress indicators) into Unity workflows
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Implement safety logic including thresholds, pause/exit mechanisms, and escalation handling
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Collaborate with clinical team members to ensure wellbeing and safety requirements are correctly implemented
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Support pilot testing and iterative refinement of biometric responsiveness
Supporting Backend & Integration Work
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Implement supporting backend services or integrations for:
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Session logging and event telemetry
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Pilot usage analytics and reporting
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Build and consume secure APIs to support future platform integration
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Work within a lightweight AWS-based backend environment as required
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Support cross-module integration and regression testing
Note: This role focuses on application-level integration and does not own enterprise backend architecture or DevOps.
Agile R&D Collaboration
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Work in weekly sprint cycles with clear milestones and review points
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Participate in short daily or near-daily syncs with the Spain-based technical team to unblock delivery and maintain alignment
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Collaborate with designers, clinicians, and enterprise stakeholders during structured Q&A and testing cycles
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Produce clear documentation, build notes, and handover materials throughout the project
Working Hours & Collaboration Model
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Core working hours are 11:00am – 7:30pm Melbourne time, enabling:
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Daytime overlap with the Australia-based team
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A short daily sync with the Spain-based team in the early evening
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Day-to-day reporting is to the Australia-based project lead, with technical support and guidance from the Spain-based XR/platform team
Required Skills & Experience
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4+ years of professional Unity development experience (VR/XR strongly preferred)
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Strong C# and Unity scripting skills
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Experience delivering real-time, simulation-based, or interactive applications
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Demonstrated ability to optimise applications for standalone VR performance
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Experience integrating APIs or backend services into Unity applications
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Familiarity with agile workflows and iterative, milestone-driven delivery
Nice to Have
Experience with:
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Biometric or physiological data integration
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NPC behaviour systems or branching dialogue logic
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Training simulations or safety-critical environments
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Wellbeing, training, or healthcare-adjacent technology
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Enterprise or grant-funded R&D projects
Working Style
We’re looking for someone who:
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Enjoys hands-on development and technical problem-solving
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Communicates clearly across distributed, cross-functional teams
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Is comfortable working in research-driven, iterative environments
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Takes ownership of quality, performance, and delivery within a defined scope